Like Willy Wonka, Facebook founder Mark Zuckerberg is serenading us all with the promise of a world made of pure imagination. Only his requires a virtual-reality helmet and not a chocolate factory.
Oculus VR and its new parent company, Facebook, are preparing to unleash the next computing platform, and it’s probably time we found out what that even means.
The basics
- Price: To be determined (Around $300-$350)
- Release: To be determined (Holiday 2014 or later)
- Requires a PC (may eventually work with Android as well)
- Most games require separate input (controller, mouse, and keyboard)
- Comes bundled with camera for motion-tracking
- Works with some existing games
- 1080p OLED screen running at 75 Hz
- 960-by-1080 pixels per eye
- 100 degree field of view
- Accelerometer
- Gyroscope
- Magnetometer
- HDMI and USB cable
- Weighs less than 1 lb.
What’s it like to use Oculus Rift, and how does it work?
Controllers
What kinds of games are people making?
Beyond the Rift
Oculus Rift delivers on the science-fiction promise of virtual reality, but is it really like entering into a video game? For a lot of people, the answer is yes.
Putting on the Rift replaces your field of vision with a digital image. Turning your head left changes your perspective in the simulation as well, which creates the sensation that you are inside the game. People who work with virtual reality call that feeling “presence.” When you obtain it, your body can’t always distinguish between what is real and what you’re seeing in the Rift.
The device accomplishes this with a number of different techniques.
The mask contains a large screen (the latest dev kit uses the same display as Samsung’s Galaxy Note 3 phone) to help provide enough area to take up to 100 degrees of your vision at a time. Then, each eye looks through a a different lens at a different part of the screen, which creates a stereoscopic 3D effect.
Creating an image with depth is only one part of creating the virtual experience. In order to foster presence, the Rift needs to track the way your head and body move. To do that, the headset features a number of sensors that detect tilt and orientation. The latest version of the Rift comes with an external camera that can see a number of infrared lights on the head-mounted display. When these indicators move, the camera can see it and translate it to the game.
All of these technologies combine to create a headset where you can look up and down, left and right, and lean to side-to-side inside a virtual world.
One of the best ways to understand how the the technology works is the spaceship-dogfighting game Eve: Valkyrie. This puts players in the cockpit of a starfighter (like Star Wars‘ X-wings and TIE fighters). With the Oculus Rift, sitting at your desk may feel like you are really sitting inside a ship. When you look up, you see through the ship’s windows. When you look down, you see its control panel. You can even look behind you to see out the rear port.
The important thing is that all of this really works. We’ve used it. We were skeptical, but it truly feels like you’re looking around a digital environment.
Controllers
For most games, you’re going to need some kind of control device. In Eve: Valkyrie, you’ll probably want a flight stick. For others, you may want to use the mouse and keyboard or maybe an Xbox 360 controller.
But this is virtual reality, so the really exciting controllers are things like the giant omnidirectional treadmills that translate your walking into game control. One device, the Virtualizer, enables you to walk around and then sit down on the fly without having to change any hardware. This is great for running around and hijacking cars in something like Grand Theft Auto.
Other companies, like Control VR, are working on body and arm tracking as well. The potential is that by the time Oculus Rift hits retail, gamers will have a number of control options available to them.
What kinds of games are people making?
As we noted, Oculus has already sold thousands of development kits, and studios as well as individual creators are working on original content. Some developers are even working on adding support for the device to their existing games.
Mostly, these designers are working on first-person games with exploration, but we are also seeing a ton of experimentation. An early Rift game enabled you to go through a beheading. Another is Euro Truck Simulator 2, which puts you in the cockpit of a big rig traveling across Europe.
But the options get a whole lot wilder than that. One standout is Soundself, which really isn’t a game. This software challenges players to watch a swirling show of lights and colors that responds to the sound of your meditational humming. The platformer Lucky’s Tale even does away with first-person perspective. It instead has you looking down on an adventure from a god-like top-down view.
As a gaming machine, the Oculus Rift is truly next generation. It’s possible that some unknown developer is toiling away right now on the next Minecraft, The Elder Scrolls, or Call of Duty — and the only way you’ll get to experience it is through the Oculus Rift. That could lead to significant sales for the device, and the huge number of users means more eyeballs to put content and advertising in front of — which is exactly the business that Facebook is in.
Beyond the Rift
The Oculus Rift of today is a cool piece of technology. It’s introducing several new ways for humans to interact with machines, and it finally makes the idea of a VR headset a reality. Oculus VR isn’t going to stop with the Rift, though.
Facebook’s latest subsidiary says it wants to solve all of the problems with putting people in virtual reality. It’s working on vision right now, but it also wants to work on touch, smell, and taste. The idea is to completely remove any barriers between you and full presence in a simulation.
For now, Oculus has its hands full solving the problems involved with sight, but once the Rift finally does debut, the company plans to move on to some newer and potentially grander challenge.
Everything you need to know about the Oculus
Reviewed by Knowledge Valley
on
February 27, 2015
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